M
N
O
Fig. M: Cut two plywood sheets for the top.
Fig. N: Resize the pegboard.
9. Top it off.
9a. Grab a standard sheet of ¾" plywood for the top
of the workbench from 3D Warehouse, the user-supported model repository. Click File 3D Warehouse Get Models. In the search field, type “¾ thick
plywood”. When you find it, click Download Model,
then click Yes to load it into your scene. Snap it to the
top of the bench, then cut it down to size the same
way you did the 2×4s. For a sturdy work surface, lay a
second piece of plywood on top of the first (Figure M).
9b. You can now add the pegboard to the back. Use
the 3D Warehouse to import and place a sheet of 1"
plywood. Then, use the Push/Pull tool to extrude the
pegboard piece 16" above and 4" below the bench top
(Figure N). Save your model by clicking File Save.
10. Note dimensions.
10a. To add dimension annotations to the model,
choose Tools Dimensions, then click on 2 points
you need dimensions for, dragging outward to
place the text. Repeat this for any unique cuts or
measurements.
10b. Choose a flattering camera view and then click
File Print. Now that you’re done, show off your new
workbench in its best light; turn on shadow rendering
by clicking View Shadows. You can adjust lighting
P
Fig. O: View the dimensions and shadows.
Fig. P: Impress your friends with the blueprint render
style.
in Window Shadow Settings (Figure O).
By playing with the scene’s color setting found in
Window Styles, you can create the clean look of
a blueprint, the loose lines of a charcoal rendering,
the paranoia of a watermarked painting, and more
(Figure P). Snazzy!
RESOURCES:
3D Construction Modeling by Dennis Fukai from
insitebuilders.com
SketchUp Level 1 training DVD from go-2-school.com
Official SketchUp forum: groups.google.com/
group/sketchup
Live by the golden rule; share your models via the
3D Warehouse. Be sure to tag them with the word
MakeMagazine.
Looking for more models? Search the 3D Warehouse, the user repository of SketchUp models. Go
there by clicking File 3D Warehouse Get Models.
John Edgar Park rigs CG characters at Walt Disney
Animation Studios. He is the author of Understanding 3D
Animation Using Maya. Read about his house addition at
parkhaus.blogspot.com.
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